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Asset Library ​

The asset library is one home for every file your shop holds: customer logos, vectors, proofs, mockups, store imagery and product photos. Files are deduplicated on upload and tagged, so the answer to whether you still have the club's vector is a search.

Where It Lives ​

PageWhat it's for
Records, then Asset libraryEvery asset with its kind, tags, customer and size
UploadAdd files, set their kind, customer and tags
Add tagsTag the selected assets in one go

The Library ​

The asset library with thumbnails, kind badges, tags, customer and sizeThe asset library. Proofs arrive here from the order page; everything else through Upload.

Columns: a thumbnail, Name with the original filename beneath it, Kind, Tags, Customer (or "Shop-wide"), Size and Added. Filter by Kind, Tag or Customer. Each row has Download and Delete.

KindUsed for
LogoCustomer logos
PhotoGeneral photography
VectorSource artwork
ProofArtwork versions uploaded on orders, tagged with the order number
MockupRendered mockups
StoreImagery for team stores and campaign pages
ProductProduct photos shown on the shop, the portal catalogue and store tiles

Uploading ​

  1. Click Upload.
  2. Choose one or more Files: PNG, JPG, GIF, WEBP, SVG, PDF, AI, EPS or PSD, up to 50 MB each.
  3. Pick the Kind. For Product, also pick the Product style the photo belongs to.
  4. Pick the Customer the files belong to, or leave it blank for shop-wide assets.
  5. Add Tags, for example "winter-2026" or "club-logo", and click Submit. The notification reads how many assets were added; a file that is too large or of a type not accepted is reported by name.

A file whose bytes already exist in your library becomes the same entry rather than a second copy, so uploading the same logo twice gives you one asset.

Tagging ​

Tick several assets, open the bulk actions menu and choose Add tags. The tags are added to every selected asset without removing existing ones. Search is only as good as your tags: tag customer logos with the customer name and source vectors with the design.

Where Assets Are Used ​

Used byHow
Artwork versionsEach proof uploaded on an order is an asset of the Proof kind, and the approval page shows its preview
Customer designsMockups rendered from the online designer are filed as proofs when a quote converts
Shop, portal catalogue and storesProduct and Store assets provide the tiles and photos

Who Can Fetch a File ​

Files sit on private storage and are served only to a requester the system can vouch for:

RequesterCan fetch
Staff signed in to the workspaceAny asset in your workspace
A customer signed in to the portalAssets filed against their own organisation, plus your Product and Store imagery. Anything else is a 404
Anyone with a signed linkOnly the asset the link was signed for, until the link expires. Approval pages and storefront tiles use these

Deleting ​

Delete removes the asset and its files from disk. An artwork version or a design that still references it will show a broken preview afterwards, so delete only what nothing uses. Keep source vectors and proofs; forty renders of the same tee can go.

Who Can Do What ​

Owners, managers, sales and designers upload, tag and delete. Production and viewers can browse and download. Roles are set in Team and permissions.

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